The Miris'ak was another push to increase detail and depth in my modelling. Nothing really technically creative going on here, just lots and lots of modelling. The scene I used it in is not very impressive, the big ship in the background needed a ton more detail for it to look right. Plus I needed to work up a better way of doing 'bullet effects', since you can't even really tell that the ships nearest are under fire. The shots just vanish.
The design though, I really like. Square and chunky, bristling with weapons. A ship can dish out tremendous amounts of hurt in an enormous wave of outgoing firepower. Still, not something you want to send out alone, due to its sluggishness.
"Miris'ak" Assault Gunship
The Miris'ak was originally conceived in year 285 of the Second Reign as a ground attack/close support gunship, to replace the decades-old Koririth'ak. However, when the border with the Ashililith faction destablized in 291 2R, an urgent call when out for assault fighters to counter the numerous and very effective Ashililith plasma frigates. Formations of slow allied warships came off badly against the massed barrage of wide-area missiles, and existing assault fighters didn't have sufficient firepower to break through enemy fighter screens as well as put a hole in the frigates' tough hull.
The Miris'ak project was immediately retasked, given that the design was heavier than any existing fighter but still maintained acceptable speed and agility. The vertical lifters were scrapped for a second set of thrust-vectoring linear engines (which unfortunately prevents the Miris'ak from all but the most primitive and clumsy atmopsheric maneuvers); downward-facing twin 30mm mass driver turrets on the outriders were changed for single fixed guns, upgraded to 60mm; racks holding air-to-ground missiles and cluster bombs were changed to antifighter space missiles. The design's initial 4 microwave lasers were kept. As a final touch, it was deemed that even a 60mm mass driver may be not be powerful enough for high armor penetration, so six massive antiship torpedoes were bolted on wherever they would fit.
The resulting 3-man assault gunship boasts short-term firepower that would make a corvette-class warship jealous, yet adapts easily to exterior docks on our carriers. Experimental tactical doctrine calls for Miris'aks to launch in wings of 4, with a wing of 3 interceptors flying close escort for each, for a total squadron strength of 16. Our currently deployed cruiser-class light carriers could each move such a squadron, and carry perhaps five complete mission reloads.
When deployed, Mirisk'ak wings dump half their anti-fighter ordnance at maximum range. This hopefully weakens the enemy fighter screen sufficiently for their interceptor escorts to buy time for the gunships while they unload their store of torpedoes and armor-piercing shells. Their remaining missiles are saved for punching an escape route, or in the final mop-up of fighters.
Defensively, the craft is a brick in every sense of the word. It turns and accelerates sluggishly, and its stopping power is virtually non-existent. Yet it's heavily shielded against energy weapons, and a trio of rapid-firing frag cannons deters missiles and light fighters. Failing both of these, the core systems are extremely well-armored, particularly the crew compartment which has a total of 28.6cm. It's clear that even a badly thrashed Miris'ak with no weapons and limping along on emergency engines will come home with all her crew in perfect health; if the crew is hurt, the ship has been so badly damaged that it's not coming back anyway.
- 4 217Kw microwave lasers (mercury cooling, adjustable hardpoint allows +/-8 degrees on X/Y for computer-assisted aiming)
- 2 60mm mass drivers (autoloading, auto ammunition select, cyclic rate 1 round/2.4 seconds; 38 AP and 19 fragmentation rounds each)
- 24 Type 9 antifighter space-space missiles (fission core, radar+thermal tracking, support for gravimetric supplimentary tracking from host platform)
- 6 Type 3AS antiship torpedoes (radar+thermal+gravimetric+occlusion tracking with optional fly-by-wire and target reassignment; dual-stage fusion/antimatter core, 8 megaton yield, armor-penetrating neutronium case, rocket-assisted terminal phase)
- 3 11mm fragmentation cannons (AI-driven automatic aiming, magnetic dual-axis gimbals, cyclic rate 23 rounds/second; 2,645 rounds each)